By Markus Mertama 19.06.2019

This is an article about C++ programmer’s entry to machine learning by implementing a feed forward neural network. I started to write this publication as a blog post, but along the journey I found more aspects I had to cover. This is not an attempt to be any kind of research paper and purposefully breaks many golden rules of making science. Along with the blog writing best practices the conclusions here are rather subjective opinions, or at least should be taken as so. The implementation demo is available at Neuropia Live.


By Juha Vuolle 05.06.2019

This is a writeup on a hack experiment to convert Figma designs directly to Qt QML.


By Antti Hahto 14.02.2017

Lack of communication causes conflicts in relationships and ruins your love life, they say.

For the love of science, user experience ponders these issues between the human and the machine. You may experience its painful relevance the next time you try to use your new bus ticket.


By Antti Sinnemaa 04.01.2017

Team Intopalo won the Autonomous Vessel with Rolls-Royce Industryhack challenge. Read our previous post here. Here are our tips on how you can win a similar hackathon. 1. Form a diverse team You don’t know what’s going to happen at the hackathon and what the client values. To prepare for the unexpected, choose people who have complementary skills, who work well together and can improvise. We formed a team that could concept, design and build a technology demo within hours.


By Lauri Kortevaara 30.11.2016

Intopalo’s team won the Maritime Hack - Autonomous Vessel with Rolls-Royce Industryhack challenge!

The Industryhack event, held in Helsinki 26-27 November, brought together 8 pre-selected teams to compete for the best autonomous vessel related concept. During the intensive two-day event, Intopalo’s team managed to beat the other teams for the top prize.